Monday, November 7, 2011

We are back!




For the first post after so long time i will remind you on my previous posts, because there is so much of them I will pick top 5 by my own choice.

So lets start!

5th place goes to:

Number 5

oh how much i love FML site!


Who know Dexter and Dee Dee, everybody. So lets remind what is this about:


Number 4



WILMAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!

Number 3


Conquer the Europe, be the greatest ruler of all time!

Number 2


We all love cowboys, we all hate Dalton's. Go Lucky Luke, smoke that cigar and bring us fun!

NUMBER 1





Stay Tuned!
Tomorrow, we are presenting GOOD OLD TIMES, AGAIN!

Tuesday, August 23, 2011

Monday, March 28, 2011

The 50 Greatest Cartoons: 41, 40

41. Rooty Toot Toot

is a 1951 United Productions of America animated short film, directed by John Hubley. In 1994 it was voted #41 of the 50 Greatest Cartoons of all time by members of the animation field. It received a nomination for the Academy Award for Animated Short Film in 1951, but lost out to Tom and Jerry's 6th award winning cartoon The Two Mouseketeers.



The short retells the classic popular song "Frankie and Johnny". Frankie is on trial for the murder of her piano-playing lover, Johnny. The prosecuting attorney accuses her of shooting Johnny "rooty toot toot/right in the snoot." Nellie Bly the singer ("She's no singer!" shouts Frankie) claims she witnessed the shooting. The case is looking bad for Frankie until her lawyer, Honest John the Crook, spins a wild story about involving innocent Frankie, a jealous Johnny, and an incredible ricochet. The jury convenes and finds Frankie "not guilty." Frankie is thrilled, until she sees Honest John dancing with Nellie Bly. She quickly picks up Exhibit A (the gun) and shoots Honest John "rooty toot toot/right in the snoot" in front of the entire court room.

40. Peace on Earth

Peace on Earth is a one-reel 1939 Metro-Goldwyn-Mayer cartoon short directed by Hugh Harman, about a post-apocalyptic world populated only by animals.

Two young squirrels ask their grandfather on Christmas Eve who the "men" are in the lyric "peace on Earth, good will to men." The grandfather squirrel then tells them a history of the human race, focusing on the never-ending wars men waged. Ultimately the wars do end, with the deaths of the last men on Earth, two soldiers shooting each other. Afterwards, the surviving animals discover a copy of the Bible in the ruins of a church. Inspired by the book's teachings, they decide to rebuild a society dedicated to peace and nonviolence (using the helmets of soldiers to construct houses). The cartoon features an original song written to the tune of "Hark! The Herald Angels Sing."

According to Hugh Harman's obituary in the New York Times and Ben Mankiewicz, host of Cartoon Alley, the cartoon was nominated for a Nobel Peace Prize. However, it is not listed in the official Nobel Prize nomination database.[3] Mankiewicz also claimed that the cartoon was the first about a serious subject by a major studio. In 1994, it was voted #40 of the 50 Greatest Cartoons of all time by members of the animation field. It was also nominated for the 1939 Academy Award for Short Subjects (Cartoons). It did not claim that honor (which instead went to Walt Disney's Silly Symphony The Ugly Duckling).



Enjoy :)

Tuesday, March 22, 2011

Time Killer 6



Electric Box, simple but funny and most important time killing games! Sequels 1,2! I'm enjoying it right now, try it :) I didn't embed games because of sounds, i personal hate sounds when entering some blog or site.


It's time to think outside the box. Connect power from the power supply to the set target. Use the mouse to move your inventory. Click the left mouse button to drag it to the grid.

Electric Box:
click PLAY! (with middle mouse button, so you can leave some comments :P)

Electric Box 2: (with middle mouse button, so you can tab me back :P)
click PLAY!

Sunday, March 20, 2011

Assasin's Creed: Brotherhood


Assassin's Creed: Brotherhood is a historical fantasy third person, stealth action-adventure video game developed by Ubisoft Montreal for Microsoft Windows, PlayStation 3 and Xbox 360. It was released for PlayStation 3 and Xbox 360 in November 2010, and will be released for Microsoft Windows in March 2011. The game is a direct sequel to Assassin's Creed II, with Ezio Auditore da Firenze and Desmond Miles returning as the main protagonists, and it takes place right after the conclusion of the previous game's story. It is the first game in the main series to feature a multiplayer mode.




GAMEPLAY:
Assassin's Creed: Brotherhood is a third person action-adventure video game with main emphasis on sandbox style gameplay in an open world of Italy. Like the previous installments, the gameplay's core mechanics are based on parkour movements, crowd-blending stealth, assassinations and melee fighting system. The combat system features several improvements and for the first time in the series, the game offers a multiplayer mode alongside 40+ hours of single-player gameplay.

The game introduces a brand-new management system: the player can recruit new members by destroying any of twelve "Borgia towers" around Rome where papal troops are stationed, then rescuing disgruntled citizens in their districts from harassing guards. The player, as Ezio, can then send them to assignments around Europe or call them for support during missions (if they are not already occupied). The assassin recruits are also able to provide arrow support for the player. Tasking the novice Assassins is essential to make them gain experience, and the player is able to customize their appearance, skills and weapon training by spending the skill points they've earned. Assassins can die on missions, from which they will not return. Ezio masters new gadgets, such as Leonardo da Vinci's parachute, which can be used when jumping from tall buildings, along with poison darts, a faster acting poison, a crossbow, and the ability to hold and throw heavier weapons like axes.
Ezio using the BAM system (Brotherhood Assist Move).

The player has to rebuild Rome, which has fallen into ruin due to the corrupt rule of the Templars over the Papal States and concentrating all the wealth in the Vatican. Just like the town of Monteriggioni in Assassin's Creed II, the player is able to invest in the city and witness its development and unlock rewards. The player has to conquer and destroy Borgia towers to free city zones from the family's influence. Completing this unlocks new missions and opportunities. Rome is the biggest city ever created after the first two installments (Rome is three times bigger than Florence from Assassin's Creed II) and includes five varied districts: Vatican, Downtown, Tiber, Country and Antique. Unlike the previous installments, travel between different cities or regions is no longer present, as most of the action in the game takes place around the city of Rome. Instead, a series of tunnel networks throughout the city allow the player to travel to different sectors of the city with ease. However players will be able to explore the entire city of Rome, visit a part of Naples, Spain and Monteriggioni.

The combat system has been upgraded to be faster and more dynamic. Striking first and offensive actions are more deadly in Brotherhood than previous games where counter-attacks were the most efficient. Before, this made the player wait until the AI struck, which slowed down the pace of fighting. The AI in this game is thus more aggressive and enemies can attack simultaneously. To dispatch them, Ezio can use melee and ranged weapons at the same time, as well as introducing the hidden pistol in combat. After killing one enemy the player can start an execution streak to dispatch multiple enemies quickly. Ezio can throw axes and spears toward his enemies. There are new enemy archetypes in addition to those seen in Assassin's Creed II such as horsemen, arquebusiers, papal guards and others.

Horses play a larger role in Brotherhood, not only used as a means of transport (inside the city for the first time), but as a component of acrobatic sequences and advanced combat as well, allowing ranged weapons to be used while riding them. Brotherhood also introduces various types of horse-related assassinations, featuring horse-to-horse assassinations. There are environmental objects like the flower pot in Assassin's Creed II to move faster inside the city (a system of tunnels around the city allow fast travel), as well as new objects such as merchandise lifts to quickly climb up high buildings or structures.




Enjoy :)

Friday, March 18, 2011

Top 50 Cartoons: 43, 42

43. The Barber of Seville

The Barber of Seville is the 10th animated cartoon short subject in the Woody Woodpecker series. Released theatrically on April 22, 1944, the film was produced by Walter Lantz Productions and distributed by Universal Pictures.

The Barber of Seville was the first cartoon to feature a more streamlined character design for Woody Woodpecker, courtesy of veteran animator Emery Hawkins and art director Art Heinemann. In prior shorts, Woody had had a more grotesque appearance, including buck teeth, a receding chin, and thick stubby legs. Heinemann removed these features, and restructured Woody's body to conform to the modern animation standards in use for characters such as those appearing in Disney and Warner Bros cartoons.




42. The Cat Concerto

The Cat Concerto is a 1946 American one-reel animated cartoon and is the 29th Tom and Jerry short, produced in Technicolor in 1946 and released to theatres on April 26, 1947 by Metro-Goldwyn Mayer. It was produced by Fred Quimby and directed by William Hanna and Joseph Barbera, with musical supervision by Scott Bradley, and animation by Kenneth Muse, Ed Barge and Irven Spence. It won the 1946 Academy Award for Best Short Subject: Cartoons. In 1994 it was voted #42 of the 50 Greatest Cartoons of all time by members of the animation field. The short won the duo their fourth consecutive Academy Award for Best Animated Short Film.






A fun fact about this cartton is:
The same year MGM produced The Cat Concerto, Warner Bros. released a very similar Bugs Bunny cartoon called Rhapsody Rabbit, directed by I. Freleng, with Bugs against an unnamed mouse. Both shorts used near identical gags, and they even used the same piece by Liszt.

Both MGM and Warner Bros. accused each other of plagiarism, after both films were shown during the 1947 Academy Awards ceremony. Technicolor was accused of sending a print of either cartoon to the competing studio, who then allegedly plagiarized their rival's work. This controversy was the subject of an episode on the Cartoon Network documentary show ToonHeads.

You can see it here, embed is disabled by request:
http://www.youtube.com/watch?v=wy6IZp-_oMA

Thursday, March 17, 2011

HAARP


 HAARP:
The High Frequency Active Auroral Research Program (HAARP) is an ionospheric research program jointly funded by the US Air Force, the US Navy, the University of Alaska and the Defense Advanced Research Projects Agency (DARPA). Its purpose is to analyze the ionosphere and investigate the potential for developing ionospheric enhancement technology for radio communications and surveillance purposes (such as missile detection). The HAARP program operates a major Arctic facility, known as the HAARP Research Station, on an Air Force owned site near Gakona, Alaska.

Disaster as ordered:

What is the future of nuclear technology now, it has in the past few years strongly gained on 'popularity' mostly because of support by French President Nicolas Sarkozy and U.S. Barack Obama.


In the United States was planned to build 30 nuclear power plants. In China are being built or is planning to build about 100.  It is planned to build a large number of power plants in South America too. All over the world its planed maybe even thousand. For years, people were systematically frightened by the dangers of global warming. It is a conflict between the oil lobby and the nuclear lobby. These are the two most economical sources of energy. The nuclear lobby is frightening people of danger of global warming and the oil lobby doing the same thing with the danger of radioactivity. The last time we talk about nuclear energy as clean, and it was exaggeration. On the other hand, I believe that the range of estimates of global warming also were exaggerated.

This should be viewed within the economic and geopolitical interests, to reduce dependence on oil and the countries that export oil. The public is in an awkward situation because now both of these great economical sources of energy have a mortgage. Fossil fuels have a mortgage of global warming, and now Japan has put great mortgage to nuclear energy. As if someone has ordered it to stop offensive nuclear lobby. I do not believe in conspiracy theories, no one can cause an earthquake and tsunami, but the truth is that the disaster came as ordered for the oil lobby, because it's now completely changed the energy policy.

Or someone can cause earthquake? Which has tsunami as its result. 




It's an old saying that technology is just a tool, its all up to us how we would like to use it. Weather modification and HAARP are proper examples where we can use the technology to manipulate or alter to prevent hurricanes or tornadoes, from occurring; or causing beneficial weather, such as rainfall in an area experiencing drought; or of provoking damaging weather against an enemy or rival, as a tactic of military or economic warfare.



Hugo Chavez:



Down below is Conspiracy theory with Jesse Ventura HAARP episode: (its worth watching)













Enjoy :)

Tuesday, March 15, 2011

Road to hell!

Tokyo (CNN) -- After three explosions and a fire in four days, the situation at Japan's earthquake-stricken Fukushima Daiichi nuclear plant grew more serious Tuesday, chasing all but a handful of workers from the site and raising fears of a far more dangerous radiation threat.

The latest incidents, an explosion Tuesday at the plant's No. 2 reactor and a fire in a cooling pond used for nuclear fuel at the No. 4 reactor, briefly pushed radiation levels at the plant to about 167 times the average annual dose of radiation, according to details released by the International Atomic Energy Agency.

That dose would quickly dissipate with distance from the plant, and radiation quickly fell back to levels where it posed no immediate public health threat, Chief Cabinet Secretary Yukio Edano said.

But the deteriorating situation and concerns about a potential shift in wind direction that could loft radiation toward populated areas prompted authorities to warn people as far as 18.6 miles (30 kilometers) away from the plant to stay inside.

"There is still a very high risk of further radioactive material coming out," Prime Minister Naoto Kan said, asking people to remain calm.

About 200,000 people living within a 12.4-mile radius of the plant already had been evacuated.

Authorities also banned flights over the area and evacuated most workers from the plant.

Those who remained behind continued a seesaw, last-ditch effort to flood reactors with seawater to keep them cool and prevent a wider environmental and public health catastrophe.

The beleaguered crew had to abandon the plant control room Tuesday night because of high radiation levels, Kyodo News reported, citing plant owner Tokyo Electric Power Company.

"Their situation is not great," said David Brenner, director of the Center for Radiological Research at Columbia University. "It's pretty clear that they will be getting very high doses of radiation. There's certainly the potential for lethal doses of radiation. They know it, and I think you have to call these people heroes."

Troubles at the plant began shortly after the 9.0-magnitude earthquake that struck Friday off the shore of northeast Japan.

Although the plant's three functioning reactors shut down automatically when they detected the quake, the tsunami that followed swamped the diesel generators that provided backup power to the reactor cooling systems.

Crews eventually were able to restore backup power, but problems keeping the reactors cool eventually forced plant officials to take the drastic step of flooding them with seawater in a bid to keep the temperatures down. Still, pressure buildups, problems with valves and even a failure to fill a generator's gas tank have led to explosions and other problems with keeping the reactors under control.

Tuesday's incidents appeared to escalate the situation: Edano said the radiation releases from the explosion and fire were the first that appeared to pose a threat to human health, if only briefly.

Radiation levels also spiked Monday, after workers vented steam to release pressure, but the levels quickly dropped, officials said.

Also Monday, an explosion in the building housing the plant's No. 3 reactor apparently damaged both a water-filled chamber at the base of the reactor and the reactor containment unit itself, IAEA Director General Yukiya Amano said at a news conference Tuesday.

Damage to the core involved about 5% of the core's nuclear fuel, Amano said.

There is still a very high risk of further radioactive material coming out

It was still unclear how much radioactive material may have been emitted, what kind of health threat that could pose or when the danger would end.

The central concern Tuesday seemed to be the cooling pool for used nuclear fuel that caught fire Tuesday, as well as others like it.

"The fire there yesterday dramatized quite clearly the dangers there," said Dr. Ira Helfand, a member of Physicians for Social Responsibility.

"There are enormous quantities of radiation," Helfand said. "The containment is not nearly as good as around the reactor core themselves. The potential for a major release of radiation from those sites is very real, as we saw last night with the fire while it was burning."

Japanese officials told the International Atomic Energy Agency that radioactivity was "being released directly into the atmosphere" during the fire, according to a statement from the U.N. watchdog organization.

High temperatures inside the building that houses the plant's No. 4 reactor may have caused fuel rods sitting in a pool to ignite or explode, the plant's owner said.

Crews put that fire out, and by Tuesday afternoon, Edano said radiation readings -- which had reached dangerously high levels at the plant earlier -- had decreased.

Still, concerns about hot radioactive fuel boiling off cooling water and catching on fire continued into Wednesday, with plant operators and government officials considering a plan to use helicopters to drop water into the cooling pond through the damaged roof of the reactor building, according to a Kyodo News report.

And as if the suddenly minimal crew at the plant did not already have enough to worry about, Edano said, cooling systems at two other reactors, No. 5 and No. 6, were "not functioning well."

Plant managers were said to be considering removing panels from the buildings housing those reactors in an effort to prevent the hydrogen buildup that officials believe caused the other explosions, according to the IAEA.

Tuesday's announcement "points to something different, something more serious" after the explosion at the No. 2 reactor, CNN analyst James Walsh said. "But we don't have the definitive evidence yet."

Edano said earlier that he could not rule out the possibility of a meltdown at all three troubled reactors at the plant.

A meltdown occurs when nuclear fuel rods cannot be cooled and melt the steel and concrete structure containing them. In the worst-case scenario, the fuel can spill out of the containment unit and spread toxic radioactivity through the air and water. That, public health officials say, can cause both immediate and long-term health problems, including radiation poisoning and cancer.

If fuel rods inside the reactors are melting, Walsh said, a key detail is whether the melted material stays inside the reactor.

"The Japanese plants and all modern plants have a containment vessel. Essentially the reactor is inside of a vault. And that vault is made of thick concrete and steel," Walsh said. "The million-dollar question is whether that melting will be contained. ... We'll know within 24 hours. That's the key thing people should be paying attention to."

The long-term impact on public health from the crisis at the plant remains unclear. At the moment, it appears minimal, Brenner said.

"I think, at this point in time, there's no real evidence that there are health risks to the general population," he said.

Until crews are able to bring the situation under full control, it's impossible to say how much radiation may be released from the plants or for how long.

A fresh concern was the weather. Wind patterns that had been blowing the thin plume of radiation out to sea appeared to be shifting towards more populated areas, CNN meteorologist Jennifer Delgado said. The IAEA said it believed the winds would continue to blow the radiation out over the ocean, where it would pose little risk to overseas populations.

The U.S. Department of Energy has sent a team and a package of monitoring equipment to help detect any movement of dangerous concentrations of radiation toward population centers, Energy Secretary Steven Chu said Tuesday.

The U.S. Nuclear Regulatory Commission also announced that it was sending nine more experts to Japan.

U.S. Navy personnel in Japan began limiting outdoor activities and securing external ventilation systems after instruments aboard an aircraft carrier docked in Yokosuka detected low levels of radioactivity from the Fukushima Daiichi nuclear plant, the Navy said.

The USS George Washington was docked for maintenance about 175 miles (280 kilometers) from the plant when instruments detected the radiation at 7 a.m. Tuesday, the Navy said in a statement.

"These measures are strictly precautionary in nature. We do not expect that any United States federal radiation exposure limits will be exceeded even if no precautionary measures are taken," the Navy said.

On Monday, defense officials said the Navy had repositioned the USS Ronald Reagan after detecting low-level radiation on some sailors and equipment.

Radiation levels in Tokyo, about 225 kilometers (140 miles) southwest of the plant, were twice the usual level on Tuesday. The concentration -- 0.809 microsieverts per hour -- still was too negligible to pose a health threat, the Tokyo Metropolitan Government said.

by CNN.

We are all going to hell. It was about time.

Monday, March 14, 2011

TV Shows: Jericho

Jericho is an American action/drama series that centers on the residents of the fictional town of Jericho, Kansas, in the aftermath of nuclear attacks on 23 major cities in the contiguous United States. Produced by CBS Paramount Network Television, with executive producers Jon Turteltaub, Stephen Chbosky, and Carol Barbee, the show was broadcast in more than 30 countries.

STORY:
The storyline centers on the residents of Jericho, a small, rural Kansas town, in the aftermath of nuclear attacks on 23 major cities in the United States. The series begins with a visible nuclear detonation of unknown origin in nearby Denver, Colorado, and a loss of power and modern communications, effectively isolating Jericho. Later, power is restored to Jericho by what is alluded to as the efforts of the U.S. government; but, soon after, an electromagnetic pulse (EMP) disables all electronics. Several themes regularly addressed in the show included the gathering of information, community identity, public order, limited resources, the value of family, hardships of fatherhood, and internal and external threats. The show also features several mysteries involving the backgrounds of major characters, the perpetrators of the attack, and the extent of damage to the United States and its government.

The pivotal character in this story is Jake Green, the 32-year-old son of Mayor Johnston Green. Jake Green fled the town of Jericho five years earlier when he became mixed up with the wrong people and was involved in questionable activity. Jake briefly returns home to claim his inheritance before being stranded by the catastrophe. After a somewhat awkward return home and a tense reunion with his father, Jake steps up to become a leader in Jericho, fighting to protect the town and its citizens. As the people of Jericho struggle to survive in a changed world, most remain unaware that one of the newest residents, Robert Hawkins, knows a lot more about the attacks than he is letting on.



This show is good timekiller for me and I enjoy in it.

Thursday, March 10, 2011

Presenting: Killzone 3


Killzone 3 is a 2011 first-person shooter for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the fourth installment in the Killzone series, the first game in the series to be presented in 3D and the first to include motion controls using the PlayStation Move. It was released worldwide in February 2011.

The game begins in medias res from the point of view of (presumably) two Helghast soldiers who have arrived at Stahl Arms Corporation, Jorhan Stahl's weapons factory. The two are taken to an execution room where a captured Jason Narville's execution is about to be broadcast by Stahl across Helghan. As the two soldiers are about to execute Narville, they reveal themselves as Tomas "Sev" Sevchenko and Rico Velasquez and the scene cuts back six months earlier, immediately following the events of Killzone 2.

Sev and Rico regroup with Captain Jason Narville outside Scolar Visari's palace and they begin their evacuation towards the remaining ISA ships on Helghan, facing heavy resistance from organised Helghan troops led by Admiral Orlock, whose plan is well-received by most of the senate except for Chairman Jorhan Stahl, the lead weapons manufacturer of Helghan. From the outset, the animosity between the two parties are made apparent. Rico separates from the group to rescue a squad who have encountered heavy resistance and the ISA ships depart or are destroyed by the Helghast, leaving the rest of the ISA marooned on Helghan.

The gameplay strongly resembles that of Killzone 2 albeit with several tweaks and changes. Similar to the first Killzone, the game takes place in various harsh environments such as Arctic landscapes, a lethal alien jungle, nuclear wastelands as well as space battles rather than only the city-scape environments which were present in Killzone 2. Another notable new feature is the ability to use jet packs in the game, which were also used in Killzone: Liberation, however, these new jet packs will be used in a different manner than that of those in Killzone: Liberation.

The game also features a revamped close combat melee system (called Brutal Melee) which includes new brutal melee attacks as well as the ability to string together multiple attacks in a combo. A new weapon called the WASPS has also been added, which acts as a multi-firing rocket launcher.




Enjoy

Saturday, February 26, 2011

Good old times: Noddy



Noddy is a little wooden boy who lives in his own little House-for-One in Toyland. The first book explains Noddy's origins. He was carved by a wood carver but ran away after the man began to make a wooden lion, which scared Noddy. As he wanders through the woods, with no clothes, money or home, he meets Big Ears, a friendly brownie. Big Ears decides that Noddy is a toy and takes him to live in Toyland. He generously provides Noddy with a set of clothing and buys a build-it-yourself house for him. While Noddy is quite happy to be a toy, the citizens of Toyland are not sure that he is actually one. They put Noddy on trial and examine whether he is a toy or an ornament. Eventually, Noddy is declared a toy, but still has to convince the court that he is a good toy. The judge accepts that Noddy is good after a doll tells the court that he saved her little girl from a lion; and he is allowed to stay in Toyland. Noddy gets his car within a few books. It is given to him after he helps solve a local mystery.

Noddy loves driving his friends around Toytown in his little red and yellow taxi. The other toys can hear him coming by the distinctive "Parp, Parp" sound of his taxi's horn and the jingle of the bell on his blue hat. Often he uses his car to visit all of the places in Toytown. When his taxi business is not doing so well, or when he needs help, Noddy turns to Big Ears. Big Ears will often lend him what he needs. On occasion, Noddy will allow people to make his head nod, in exchange for small items, like his morning milk.

Noddy's constant companion and household pet is the exuberant 'Bumpy Dog'. Bumpy accompanies Noddy on almost all his adventures.

Noddy is kind and honest, but he often gets in trouble, either through his own misunderstandings, or because someone (usually the naughty goblins Sly and Gobbo) has played a trick on him. He is very childlike in his understanding of the world and often becomes confused as a result. For example, in the first Noddy book, Noddy and Big Ears are building Noddy's house for one. Noddy suggests that they build the roof first, in case it rains. With no understanding of gravity or of the need for roof supports, this is perfectly logical to him. As the series continues, Noddy becomes wiser but without losing his charm and lovable naivety.



Noddy's best friends are Big Ears, Tessie Bear, Bumpy Dog and the Tubby Bears. Tessie is a gentle hearted, gold bear who often wears a bonnet with flowers and a skirt. She is very kind and very loving towards all of her friends and neighbors. Bumpy Dog is Tessie's pet. He loves to run up and 'bump' people over. Noddy frequently gets annoyed with Bumpy but still likes him. Whenever Noddy threatens Bumpy, Tessie gets upset, and sometimes even begins to cry. The Tubby Bears live next door to Noddy. They are gold and chubby teddy bears. Mr. and Mrs. Tubby Bear frequently help Noddy. It is clear that Mr. and Mrs. Tubby Bear are the superiors of Noddy, as if he were a child. Their first names are never mentioned and Noddy always refers to them as Mr. and Mrs. They have one son, also named Tubby, who is occasionally referred to as Master Tubby. Tubby is naughty and is usually in trouble for breaking rules, being rude, or doing something wrong. Noddy often attempts to scold or punish Tubby, with little result. On one occasion, Tubby gets tired of always being bossed around and being punished and decides to run away to sea. Noddy and Bumpy accidentally join with him. By the end of the journey, Tubby misses his parents and brings them back presents from his trip, as an apology.

Noddy has many run-ins with PC Plod, the local policeman. Some are caused by Noddy's lack of understanding of how Toyland works. Other times it is because of a case of mistaken identity. Mr. Plod is generally long-suffering towards Noddy and Noddy likes Mr. Plod and frequently goes out of his way to help him. Mr. Plod often catches the mischief makers on his police bicycle, by blowing his whistle and shouting "Halt, in the name of Plod!!" before locking the culprits up in his jail.

Wednesday, February 23, 2011

Presenting: World of Tanks


World of Tanks is a 3D team-based massively multiplayer online game featuring historically accurate fighting vehicles from the 1930s to the 1950s. World of Tanks is a PvP-focused project that promises action and strategy based gameplay. In the release version, World of Tanks will include more than 150 armored vehicles from America, France, Germany, and the Soviet Union, carefully detailed with historical accuracy. All in all there will be around 500 vehicles available in the game. At the moment, World of Tanks features light, medium and heavy tanks, tank destroyers and self-propelled artillery and some well-known prototypes and low-volume vehicles. The game blends of action, strategy and simulation genres.

The closed beta test for European and American players started on July 8, 2010. Fighting vehicles from USSR, Germany and USA are available for play. The game is commercially operated in CIS. The release of the game for America and Europe is planned for Q1 of 2011.

World of Tanks is the first game of Belarusian company Wargaming.net studio to be released under "Play 4 Free" model, which will see the game released for free with revenue generated from micropayments in the form of Gold.

According to the official press-release of Wargaming.net, as on November 16, 2010 World of Tanks' community reached 500,000 active players worldwide. The game was released on August 12, 2010 in CIS and reached 350,000 active players (500,000 registrations). In the USA and Europe World of Tanks, being in closed beta test for that moment, had 150,000 active players (200,000 registrations).

According to the same press-release the number of peak con-current users (PCCU) in Russia exceeded 43,000. In the West PCCU surpassed 10,000 players. On average each active gamer spent 3 hours and 20 minutes playing the game every day. As on November 16, 2010 10 million battles have been fought since September.

According to the Wargaming.net's official press-release, as on January 4, 2011 World of Tanks has recorded more than one million registrations in America, Europe and Russia. This significant milestone has been reached in less than one year since launching the closed beta in Russia.

According to the official press-release published by Wargaming.net on 6 January, 2011, World of Tanks has set up the new world record for the maximum number of users playing concurrently on the same game server. The peak of 74,536 online players was recorded on January 5, 2011 by the Russian release version of the game. At the same time, the global version of World of Tanks, which is still in its closed beta, has reached a personal best PCCU number topping 16,070 online players on December 29, 2010.

The Open Beta launch date of the World of Tanks American and European versions had been scheduled for the 27th of January.

The World of Tanks Open Beta was successfully launched according to the schedule on January 27, 2011.



Enjoy .. i will go shoot some tanks!:)

For more information and donwloading beta version of this game go to:
www.worldoftanks.eu ...

Thursday, February 17, 2011

The 50 Greatest Cartoons: 44

The Man Who Planted Trees (French: L'homme qui plantait des arbres) is a 1987 Canadian short animated film directed by Frédéric Back. It is based on the story of the same name by Jean Giono. This 30-minute short film was distributed in two versions - French and English - narrated respectively by noted actors Philippe Noiret and Christopher Plummer, and produced by Radio-Canada.









Enjoy :)

Wednesday, February 16, 2011

Time Killer 4

Tower Bloxx:
http://swf3.allfreegames.eu/7fb5d3eedc85ddec5997ad94d3ea9e82.swf

Snake:
http://onemotion.s3.amazonaws.com/flash/snake.swf

Tuesday, February 15, 2011

Good old times: A je to



Pat & Mat (original names in Czech Kuťáci, A je to!, Pat a Mat) is a Czech stop-motion animated series featuring two handymen, Pat and Mat (Czech for "Stalemate" and "Checkmate", respectively). It was created by Lubomír Beneš and Vladimír Jiránek.

The show features the two characters facing mostly self-made problems, trying to solve them using any possible and impossible tools and construction gadgets. This leads to even more problems and yet, eventually, the two manage to get a working result with a mostly surprising solution.

According to the authors, it is the manual ineptitude that inspires the stories. The humour is not the only feature of the show, another feature is having an optimistic approach towards life. The two characters always get into problematic situations, but they never give up until they solve the problem in imaginative ways.






Enjoy :)

Monday, February 14, 2011

Good old times: Tijuana Toads

First, i want to apologize for lack of updates, but my exams are now over and Im back :)

Now, Tijuana Toads with Toro and Poncho!



Tijuana Toads is a series of 17 theatrical cartoons produced by DePatie-Freleng and released through United Artists.


The series was about two toads, Toro and Pancho, who live in the Mexican city of Tijuana. Throughout the cartoon they try to eat their prey, but always get out-smarted. They would sometimes themselves be targeted by a bird, Crazylegs Crane, and would in turn always out-smart him.

The series introduced two characters who later got their own series. The Blue Racer first appeared in "Snake in the Gracias" before getting his own series in 1972. Crazylegs Crane also spun off to his own series for television in 1978 on ABC, (both characters were voiced by Larry D. Mann, except in "Flight to the Finish" where Bob Holt voiced Crazylegs Crane).

Toro was voiced by actor Don Diamond and Pancho voiced by Tom Holland. Crazylegs Crane was voiced by Larry D. Mann. Directors are Hawley Pratt, Art Davis, Grant Simmons, and Gerry Chiniquy.

In 1976, NBC redubbed Tijuana Toads and renamed it Texas Toads to make the series less offensive. The toads' new names were Fatso and Banjo.






Enjoy :)

Monday, February 7, 2011

Beer, Beer, Beer 2

First post for all you is BEER, BEER, BEER. Its about how to open a beer bottle without an opener.



And for today I have for you 10 BEER commercials. 

Beer is one of the oldest and most popular alcoholic beverage. Its enjoyed by both men and women. Types and flavors is endless, and it is known throughout the world. Sharp competition drives manufacturers to be more imaginative in the promotion.

























Enjoy :)

Sunday, February 6, 2011

The 50 Greatest Cartoons: 45

Book Revue (later re-issued as Book Review) is a 1945 Looney Tunes cartoon short featuring Daffy Duck, released in 1946, with a plotline essentially similar to 1938's Have You Got Any Castles?. It is directed by Bob Clampett (in his final credited role at the studio), written by Warren Foster and scored by Carl Stalling. An uncredited Mel Blanc and Sara Berner provided the voices. As originally released, the title is a pun, as a Revue is a variety show, while a Review is an evaluation of a work (this pun is not retained in the reissue).

The plot is a send-up of Warner Brothers' own "books come to life" cartoons of the type that frequently appeared under the Merrie Melodies banner (such as 1938's Have You Got Any Castles). The cartoon is loaded with puns and pop culture references, even by Warner standards. After this lampoon, Warner never issued another of that genre.

The cartoon starts out in the same, pastoral "after midnight at a closed bookstore" fashion of previous versions, to the strains of Moonlight Sonata. The storefront is realistic, suggesting it was rotoscoped. Initially the cartoon has a serious feel to it. Then, an inebriated "cuckoo bird" pops out of a cuckoo clock to announce the arrival of midnight (and signaling the "cuckoo" activities to follow), the cartoon's first lampoon and pun appears, a book cover called "COMPLETE WORKS of Shakespeare". Shakespeare is shown in silhouette while his literally-rendered "works" are clockwork mechanisms, along with old-fashioned "stop" and "go" traffic signals, set to the "ninety years without slumbering, tick-tock, tick-tock" portion of "My Grandfather's Clock".

Cut to a book titled Young Man with a Horn; a caricature of Harry James breaks loose with a jazz trumpet obbligato similar to James' "You Made Me Love You", instead resolving into the standard, "It Had to Be You". A striptease is about to begin on the cover of Cherokee Strip. Book covers for The Whistler and The Sea Wolf show their characters shouting and whistling at the off-screen action. (The Sea Wolf's howl segués into a sentence, sometimes rendered as "Howwwww old is she?" but that phrasing is unclear, perhaps purposely.) The now-panting Shakespeare silhouette's inner workings explode in a shower of gears and clocksprings.




Enjoy your time.

Friday, February 4, 2011

Laughing time: The Online Gamer

All gamer will end up like this. :D














For more videos visit  Reckless Tortuga page.

Enjoy :)

Thursday, February 3, 2011

Presenting: Command & Conquer: Red Alert 2


Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Studios, which was released for Microsoft Windows on October 23, 2000 as the follow up to Command & Conquer: Red Alert. Set in the early 1970s, Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuri's Revenge.

Command and Conquer: Red Alert 2 contains 2 playable factions, Soviets and Allies which both previously appeared in Command & Conquer: Red Alert. Red Alert 2's single player campaign is structured in an alternate-ending mode as opposed to a progressive story mode.

Red Alert 2 proved to be a success with critics, receiving an 86% from GameRankings.



Every aspect of gameplay in the game is based on the collection of money. In the game, money can be collected by several means. The most common is using Miner trucks to gather Ore and/or Gems and transport them to a Refinery. A player can also gain a lasting income by capturing Oil derricks (neutral buildings that are present in some maps). There also are two one-time sources of money for Allied and Soviet players, namely collecting random crates which are present in the map and selling off buildings which are controlled by the player. Allied players have a third one-time sources of money using a spy to steal a enemies money. The money is spent on constructing and repairing buildings and units. In both cases one can start construction before having the full cost in one's reserves, as construction pauses if one runs short of money.

There are five types of "constructor" building: Construction Yard (for buildings); Barracks (non-mechanized units); War Factory (mechanized units); Shipyard (naval units), and, only for the Allies, Air Force Command (Harriers or Black Eagles).

The various nations are members of either the Soviet or the Allied factions. One of the major praises of Red Alert 2 over the original Red Alert game was that playing as a specific country now actually made a difference. While every country has the basic buildings and units, each nation has a special unique unit, or a unique ability or structure. This changed up the popular skirmish games, allowing for new strategies.

It is also the first C&C RTS not to include a mission select screen prior to levels that change the conditions of the next level.





Enjoy! :)

Sunday, January 30, 2011

Interactive flight



This is something I enjoyed. Go on flight w your mouse. You can rotate cam where you want.

Evading police



Yes, hes on bike!



Skillful driver!




Lunatic!







Even fire cant stop him! :D

Enjoy :)

Saturday, January 29, 2011

Its cold, is it?

I hate cold and winter but this is amazing.



Enjoy and stay in warm places :D

Friday, January 28, 2011

Truth scarier than drive!


Memorial to Disneyland regularly associated with the happiness, childhood, and entertainment. However, it seems that the local house of horror is not just another ordinary adrenaline ride. According to the reports of employees and some guests, it also has its not-so-funny side.

Rumors of evilness of this ride began to circulate after the opening, when they concocted a variety of gruesome stories that are supposed to attract fans of horror.

But the real horror began later. People who have worked to maintain the ride began to notice that there collecting more dust than other attractions.

First, they assume it has to do with special effects used in the run, so they tried to find the exact source. They tested all the effects, but they found that increased levels of dust occur only when the drive is visited, not when it is empty, no matter what effects are included.

Given that the majority of house dust, which makes the skin peels off, they could assume that the only thing in it, but nevertheless they were worried about the amount of dust was much greater than would be expected according to the number of visitors.

Their investigation has continued for some time, but to no avail. Until one day they did not find human jaw bone. Then, the investigation involved the police, a discovery which they came together they were very upset.

The investigation showed that some visitors to the house of horror secretly spilled the ashes of their loved ones. In an urn is found that the jaw bone which is lighten up entire case.

Even more disturbing is the fact that many visitors and some employees testified about the existence of ghosts and spirits that do not belong to the house of horror.

Of course, such claims are ridiculed because they are still working on the attraction, which deals with ghosts and spirits. What makes it the perfect hideout for all the ghosts that want to appear in public, but at the same time remain mystical and preserve privacy.


Enjoy, and good night!

  

Tuesday, January 25, 2011

Time Killer

Second part of Shift game. Its addictive.



Enjoy and stay happy :P

Monday, January 24, 2011

Top 50 Cartoons: 47, 46

47. The Unicorn in the Garden


The Unicorn in the Garden is a short story written by James Thurber. The most famous of Thurber's humorous modern fables, it first appeared in The New Yorker on October 31, 1939; and was first collected in his book Fables for Our Time and Famous Poems Illustrated (Harper and Brothers, 1940). The fable has since been reprinted in The Thurber Carnival (Harper and Brothers, 1945), James Thurber: Writings and Drawings (The Library of America, 1996, ISBN 1-883011-22-1), The Oxford Book of Modern Fairy Tales, and other publications. It is taught in literature and rhetoric courses.




46. A Corny Concerto

A Corny Concerto is an American animated cartoon short produced by Leon Schlesinger Productions and distributed by Warner Bros. It was directed by Bob Clampett, written by Frank Tashlin, animated by Robert McKimson and released as part of the Merrie Melodies series on September 25, 1943. A parody of Disney's 1940 feature Fantasia, the film uses two of Johann Strauss' best known waltzes, Tales from the Vienna Woods and The Blue Danube, adapted by the cartoon unit's music director, Carl Stalling and orchestrated by its arranger and later, Stalling's successor, Milt Franklyn. Long considered a classic for its sly humor and impeccable timing with the music, it was voted #47 of the 50 Greatest Cartoons of all time by members of the animation field in 1994. The title, in tune with the name of the unit's other cartoon series, Looney Tunes, suggests another Disney titling parody, that of the pioneering series Silly Symphonies.



Enjoy

Sunday, January 23, 2011

Top 10 Future Weapons: Part 2

First post on this topic is HERE.

5. Airborne Laser

4. Mobile Tactical High Energy Laser

3. Corner Shot

2. Force Field

1. XM29 to Replace the M16

Friday, January 21, 2011

The Beginnings: My first post

For my 99 post i will remind myself and you on my very first post :)


                            

The Legend of Zelda: Ocarina of time was for me one of the greatest games ever. We live in time of modern graphics in games, and i still hope there is a bunch of people who still appreciate this wonderful game. Maybe this game dosen't have gorgeous graphics but it has a great story, a story which kept me on my PC for more than a week.


On the first start the game is a bit of boring but when you get basics then fun can began. In some missions game is heavy and in one case I need to look on the walktrough (shame on me).

Storyline:

A long time ago...

Before life began, before the world had form, three golden goddesses
descended upon the chaotic land of Hyrule. They were Din, the Goddess of
Power, Nayru, the Goddess of Wisdom and Farore, the Goddess of Courage.

Din, with her strong flaming arms, cultivated the land to create the earth.
Nayru poured her wisdom onto the earth to give the spirit of law to the
world. Farore's rich soul created all life forms who would uphold the law.

These three great goddesses returned to the heavens, leaving behind the
golden sacred Triforce. Since then, the Triforce has become the basis for
Hyrule's providence. Where the Triforce stood became sacred land.

In the vast, deep forest of Hyrule, the Great Deku Tree served as the
guardian spirit. The children of the forest, the Kokiri, lived with the Great
Deku Tree. Each Kokiri had his or her own guardian fairy, except one. His
name was Link.

Early one morning, Link was having a nightmare. It was the same nightmare he
had every night. During a storm, Link would find himself standing in front of
a mysterious castle. A rider on horseback, carrying a girl, would race by.
The girl would look at Link as if to say something. Then, another rider would
appear. This big man clad in black would look down menacingly at Link. Link
would then awaken.

"Link! Hey, get up, Link! The Great Deku Tree wants to talk to you!"

As Link opened his eyes, he saw a fairy floating in front of him. This
fairy's name was Navi. Navi was sent to summon Link to the Great Deku Tree.

"Oh Navi, thou hast returned!" said the Deku Tree. "Thank you, Link, for
coming. Thy slumber these past moons must have been restless, and full of
nightmares. A vile climate pervades this world. Verily, ye have felt it. The
time has come to test thine courage. I have been cursed. I need you to dispel
the curse with your wisdom and courage. Art thou prepared?"

Link entered the Great Deku Tree and broke the curse.

"Well done, Link! I knew that ye were worthy of carrying out my wishes. A
wicked man of the desert cast this dreadful curse on me. Employing his vile,
sorcerous energies, the evil one is searching for the sacred realm connected
to Hyrule. For it is there that one will find the divine relic, the Triforce,
that contains the essence of the gods. Whoever holds the Triforce can make
their wishes come true. Thou must never allow the desert man to lay his hands
on the sacred Triforce. Thou must never suffer that man to enter the sacred
realm of legend. Link, go now to Hyrule Castle. There, ye will surely meet
the Princess of destiny. Present this stone to the Princess. I have foreseen
that she will understand everything."

The Great Deku Tree gave Link the spiritual stone of the forest. Before
dying, the Deku Tree's last words were, "The future depends upon thee, Link.
Thou art courageous."


Video:






If you want to play this game first you must download N64 emulator from here (on the bottom of the page):
N64 emulator for PC
And this file:
For Zelda
List of controls:
Controls

 Enyoj

Top 10 Future Weapons: Part 1

Future military equipment. Future of war. But who needs war. Lets see on what they spend most of our money!


10. Sensor Fused Bombs



9. Metal Storm Sentry Gun – Million rounds per minute


8. DREAD – Silent Weapon System


7. Active Denial System – The Ray-Gun


6. MOAB Bomb



Weapons, are we need them?

Thursday, January 20, 2011

Amazing!



I'm amazed, why they cant walk further? Are they losing power so rapid?
Oh, this is amazing!

Wednesday, January 19, 2011

The 50 Greatest Cartoons: 49


The Dover Boys at Pimento University" or "The Rivals of Roquefort Hall" (better known as simply The Dover Boys) is a 1942 Merrie Melodies cartoon produced by Leon Schlesinger Productions and directed by Chuck Jones. It was released by Warner Bros. on September 19, 1942. The cartoon is a parody of the Rover Boys, a popular juvenile fiction book series of the early 20th century. Jones would later remark that The Dover Boys was the first cartoon of his he found to be funny. In 1994, the cartoon was voted #49 of the 50 Greatest Cartoons of all time by members of the animation field.






The three Dover Boys, Tom, Dick and Larry (a play on both the Rover Boys' names "Tom, Sam and Dick" and the generic reference "Tom, Dick and Harry") are having a day out with "their" fiancée, "Dainty" Dora Standpipe (a pun on the name of the eldest Rover's fiancée "Dora Stanhope").

The Boys are called upon to rescue Dora when she is kidnapped by stock villain "The Nefarious" Dan Backslide, a pun on the name of the Rover Boys series villain "Dan Baxter". The "former sneak of Roquefort Hall," his feelings for Dora are summed up in his comment, "How I love her! ... father's money!" Backslide steals a conveniently placed, abandoned runabout, kidnaps an oblivious Dora while she and the Dover Boys are playing hide-and-seek, takes Dora to a remote mountain cabin, but discovers that despite appearances, Dora is anything but "dainty"; she proceeds to give him quite a beating while still acting the damsel in distress — crying for help and pounding on the door and on Backslide — until Backslide is also crying out for help from Tom, Dick and Larry.




Enjoy :)

Tuesday, January 18, 2011

Internet is weapon?

Stuxnet computer virus which was discovered in June last year and is significantly worse off Iran's nuclear program is probably the work of American and Israeli experts. We are entering a new era in warfare with the mouse and keyboard?

This highly sophisticated malicious software is the first program that was created specifically for the purpose of causing serious harm to the physical world, warn experts in the security of computer systems. The worm has infected an unknown number of power plants, oil installations and factories, and spread through the  unknown holes in Windows and not just online, but he entered closed systems via USB's, etc.

Plants with Siemens machines were particular targeted because the worm is controls industrial components, including centrifuges, valves, brakes. Which leads to a failures. this shows that the creators of the worm very well knew how works certain industrial processes.

Stuxnet may be lurking in the system, wait for proper conditions and then give instructions industrial components, so that they then do the opposite of what they should work. Since it is very difficult to detect what piece of equipment is infected with, this piece of software is focused on the physical destruction and in some ways led the new era of war in a virtual space that is mapped to the real world.

In other words, cyber warfare does not lead more just in virtual spaces, but also in the real, physical world.


On that occasion, the British Times warns that the ongoing rapid militarization of the Internet. Although the Pentagon and U.S. National Security Agency had never admitted involvement in the development of cyber weapons, many believe that America is the leader in this mode of warfare that has already developed cyber weapons, of which Stuxnet is just a beginning. After all, the United States last year, a virtual space (cyberspace) and officially designated as the fifth military domain, in addition to land, air, sea and space. Mouse and keyboard are becoming a new weapon in world conflicts.

President Barack Obama said on that occasion that the U.S. digital infrastructure "strategic national asset" and appointed Howard Schmidt, former chief of security systems at Microsoft, as a manager in charge of cyber-security. In May last year, the Pentagon set up its new cyber command (Cybercom), led by Gen. Keith Alexander, director of the National Security Agency (NSA). His task is to defend U.S. military networks and attack "systems" of other countries. At that exact way and under what rules, military secret.

China, Russia, Israel, Britain, South Korea and other countries also have their own departments in the army who care about this aspect of warfare.

No more tranches.

Monday, January 17, 2011

Among us


A source from within the inner circle of the Wikileaks team has confidentially leaked to All News Web the content of a State Dept cable, concerning UFO affairs, that Wikileaks has declined to upload onto their website.
The cable states: "It is critical all embassy staff understand that they are not to discuss under any circumstance concerns DOD has with UFOs entering orbit, once again the seriousness of this matter cannot be overstated"
The cable was sent on 9 November, 2005 by the State Dept to a diplomat connected to the US embassy in Kiev, Ukraine. As it implies, the State Dept was concerned with diplomats with loose tongues chatting about UFOs at cocktail parties and conceding that the US does allocate resources to the matter. Due to the fact that UFO and alien affairs fall within the absolute highest level of secrecy and security clearance it is hardly surprising that Julian Assange has chosen, as a safety measure, not to reveal such information.
Editor''s note: It appears that while our Governments are deeply worried about the bubble bursting on the way they do business behind closed doors they are taking no chances at all on the public's bubble bursting on the alien and UFO issue.
Our record on the Wikileaks UFO connection is good. The initial question posed to Assange on the UFO issue was asked by an avid All News Web reader from Germany and we were informed by him with seconds of Assange's response. We have received many emails on the matter since then, however this has been the first piece of information of real interest.

Source

Are they here already?

Sunday, January 16, 2011

The 50 Greatest Cartoons: 50

On the last place we have Felix in Hollywood by Paramount. Felix in Hollywood is a 1923 short featuring Felix the Cat.




Felix decides to make his way to Hollywood, but has no money. The owner of a failing shoe store promises Felix $500 if he can help bring in new business, which Felix ingeniously manages to do, but the owner stiffs him out of the money. Felix finds a way to get to Hollywood, anyway, and while there meets up with the famous stars of the day, like Charlie Chaplin and Ben Turpin.

Try not to laugh.












Enjoy :)

Laughing time: Garfield comics 10















Saturday, January 15, 2011

Time killer 2

Two addictive flash games!

Gladiator



New Shift

Friday, January 14, 2011

Back in Time: Doom 2


Doom 2, a remarkable game, a classic game. I think that was my first PC game. I was a child back than and game was pretty scary for me but i wasn't quit. I remember that game has had over 30 levels but I never finished all. I don't like nowadays games because of game-play hours. First you must pay buch a money for a game and then you play just for a 10 or 15 hours. Doom 2 is offering more hours, much more and you will never get bored because you will constantly shooting on your enemy's. Doom 2 following the events in Doom, the player once again takes the role of the anonymous space marine who has proven too tough to be contained. After being teleported from Phobos, and subsequently fighting on Deimos which is suspended above Hell, the Marine finds himself back home on Earth, only to find that it too has fallen victim to the hellish invasion, leaving billions of people dead. So to suspend Hell invasion you must kill them all.

Gameplay (from wiki):
Doom II was not dramatically different from its predecessor. There were no major technological developments, graphical improvements, or substantial gameplay changes. The game still consisted of the player negotiating non-linear levels, picking up keys to unlock new areas, and of course shooting down hundreds of monsters. However, due to the larger and more complicated maps with larger groups of monsters, the game had somewhat higher system requirements than the original.

Doom 2: Gameplay video:



Let the Obsession begin. Again.
This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself!
Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever!
Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.


Download DOSbox (emulator) so you can play DOS games on Windows, MAC or Linux:
DOSbox HERE
And Download this:
Play DOOM 2
For more information go here. (thanks)


Enjoy and Follow :)
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