Thursday, February 3, 2011

Presenting: Command & Conquer: Red Alert 2


Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Studios, which was released for Microsoft Windows on October 23, 2000 as the follow up to Command & Conquer: Red Alert. Set in the early 1970s, Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuri's Revenge.

Command and Conquer: Red Alert 2 contains 2 playable factions, Soviets and Allies which both previously appeared in Command & Conquer: Red Alert. Red Alert 2's single player campaign is structured in an alternate-ending mode as opposed to a progressive story mode.

Red Alert 2 proved to be a success with critics, receiving an 86% from GameRankings.



Every aspect of gameplay in the game is based on the collection of money. In the game, money can be collected by several means. The most common is using Miner trucks to gather Ore and/or Gems and transport them to a Refinery. A player can also gain a lasting income by capturing Oil derricks (neutral buildings that are present in some maps). There also are two one-time sources of money for Allied and Soviet players, namely collecting random crates which are present in the map and selling off buildings which are controlled by the player. Allied players have a third one-time sources of money using a spy to steal a enemies money. The money is spent on constructing and repairing buildings and units. In both cases one can start construction before having the full cost in one's reserves, as construction pauses if one runs short of money.

There are five types of "constructor" building: Construction Yard (for buildings); Barracks (non-mechanized units); War Factory (mechanized units); Shipyard (naval units), and, only for the Allies, Air Force Command (Harriers or Black Eagles).

The various nations are members of either the Soviet or the Allied factions. One of the major praises of Red Alert 2 over the original Red Alert game was that playing as a specific country now actually made a difference. While every country has the basic buildings and units, each nation has a special unique unit, or a unique ability or structure. This changed up the popular skirmish games, allowing for new strategies.

It is also the first C&C RTS not to include a mission select screen prior to levels that change the conditions of the next level.





Enjoy! :)

21 comments:

  1. ONE OF MY FAVORITE GAMES OF ALL TIME!!!!! I have to go find my discs and play it now :O

    ReplyDelete
  2. I never got into the Command and Conquer series, but I do remember how awesome attack dogs were. And telsa coils. oh god yes!

    ReplyDelete
  3. I use to play this game all the time in 6th grade! One of the best rts ever

    ReplyDelete
  4. Good game. But all RTS is basically the same now. :/

    ReplyDelete
  5. This looks pretty fun, very good review.
    Keep it up!

    ReplyDelete
  6. Oh my gosh I loved this game, and I'm not a huge fan of RTS titles either

    ReplyDelete
  7. This game seems pretty old. Or it might just be me thinking that.

    ReplyDelete
  8. Oh man I remember this game!

    ReplyDelete
  9. One of my favourite games of all time.

    ReplyDelete
  10. I had friends who were obsessed over this game hard....so kinda nostalgia for me.

    ReplyDelete
  11. Oh god...my second favorite C&C game; beat only by C&C Generals. God, I want to have the time to play through this again.

    ReplyDelete
  12. epic game man, epic game, if someone would challenge me to a red alert match, wouldnt for 1 second what to do, would install that game right away.

    ReplyDelete
  13. So many hours playing this game that even my Grandmother said "Reporting" haha

    ReplyDelete
  14. haven't played it in awhile... I might have to go back to it.

    ReplyDelete

Related Posts with Thumbnails