This is part 2 of yestrdays post Time Traveling: Proofs
Is time travel possible, and believes one of the greatest living physicists and cosmologists - Stephen Hawking.
It is believed that the time travel or wormholes require rocket which is moving at high speed. His claims are based on Einstein's theory of relativity, which says that in some places can move faster, but only in the future, not the past.
Einstein's relativity give precise and unambiguous description of the macroscopic properties of space and time, but not the properties of space and time at the level of subatomic particles.
There is a theory of quantum gravity changes, which defies the rules of the theory of space and time, and now increasingly popular string theory. However, neither of these two theories is not yet proven.
Some scientists believe that for time travel wormholes could use the space. These 'tubes' that connect distant points of space should be more thoroughly studied.
Experiments carried out in the Large Hadron Collider, located on the border between France and Switzerland, according to some experts believe could lead to the creation of small black holes or wormholes, which would enable so-called open time portal.
Given that scientists using the LHC and create the conditions that existed in the first moments of the universe, which is thought to have originated the Big Bang 13.7 billion years ago, soon we could learn more about black holes and travel options through time.
Enjoy!
Friday, December 3, 2010
Time Traveling: Is It possible?
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Time Traveling
Thursday, December 2, 2010
Time traveling: Proofs
Possibility to travel into the past and the future arouses interest of every mortal. No one who would not want to cast a glance forward or backward. While traveling through time for many years belonged only in the area of science fiction, scientists increasingly play with this possibility.
Recently, the Internet circulated the video premiere of Charlie Chaplin, The Circus of the 1928th, in which the camera caught a woman who looks as if talking on a cell phone. Video has attracted considerable attention and got quite a logical explanation.
Journalist of The Atlantics, Nicholas Jackson, believes that a hearing braces designed 20-ies of the last century. His explanation was accepted by the fans and the biggest mystery.
And in this photograph from the 1940s. Many have seen a time traveler, of course, for no apparent reason. 'Suspicious' clothing from the photo at that time could be bought in most stores in America.
Mini wristwatch labeled Swiss star about 100 years, was found in a sealed tomb of China's 400 years old.
Scientists, however, quite sure that the clock during previous excavations miraculously ended up in the Tombs of the Ming Dynasty.
Unsolved mysteries:
However, some archaeological finds has never offered a universally accepted scientific explanation.
Among them are stones from Ica (Peru). It was popularized by Doctor Javier Cabrera, who collected 1100, large or small carved smooth andesita. Carvings on the stones were formed between 500 and 1500th BC.
However, for some carvings showing pornographic culture of the Incas, some their idolatry, while others, however, represent a stunning achievement, such as a successful brain surgery.
However, most attention was drawn by the views of different kinds of dinosaurs, whose physical characteristics accurately displayed.
On a trip through time to be suspicion and hieroglyphics on Egyptian temple wall at Abydos. Strange hieroglyphics, which irresistibly reminiscent of a helicopter, submarine, missile and spacecraft, some of them are real proof of the existence of time travelers, while others see in them confirmation of the existence of Atlantis or some other highly developed civilization 10,000 thousand years before Christ.
Theories of time travelers, and the existence of Atlantis in this case a perfect match if we are to believe the founder of Damanhur community, Airaudi Oberto, who argues that the Atlanteans knew the techniques of travel through time and space.
The founder and initiator of Damanhur is a man with a lot of incredible knowledge. Among other things, he remembers all its previous incarnations, and his old knowledge, and thus managed to create the 'machine' for time travel. On his first trip he went to Atlantis, where he received concrete information about perfected a time machine, which is now used by the members of this unusual community founded in 1975. The slopes of the Alps in the valley Valchiusella, near Turin.
Damanhus claim to have developed the secret of time travel, specifically to have made the cabin where they send people to the past. They were already over 1000 such trips with more than 100 people and can talk about it and point out the many curiosities.
Tomorrow next part: Is it possible?
Tell me your view of this events. And do you belive in time traveling?
Show some love.
Labels:
Time Traveling
Wednesday, December 1, 2010
Good old times: The Road Runner
A coyote and Greater Roadrunner were created by animation director Chuck Jones in 1948 for Warner Bros. The desert scenery in the first two Road Runner cartoons, Fast and Furry-ous (1949) and Beep, Beep (mid 1952), was designed by Robert Gribbroek and was quite realistic. In most later cartoons the scenery was designed by Maurice Noble and was far more abstract..
Wile E. Coyote often obtains complex and ludicrous devices from a mail-order company, the fictitious Acme Corporation, which he hopes will help him catch the Road Runner. The devices invariably fail in improbable and spectacular ways. Whether this is result of operator error or faulty merchandise is debatable. The coyote usually ends up burnt to a crisp, squashed flat, or at the bottom of a canyon (some shorts show him suffering a combination of these fates). Occasionally Acme products do work quite well (e.g. the Dehydrated Boulders, Bat-Man Outfit, Rocket Sled, Jet Powered Roller Skates, or Earthquake Pills). In this case their success often works against the coyote - for example, the Dehydrated Boulder, upon hydration, becomes so large that it crushes him, or the Coyote finding out that the Earthquake Pills bottle label's fine print states that the pills aren’t effective on road runners, right after he swallows the whole bottle, thinking them duds. Other times he uses items that are implausible, such as a superhero outfit, thinking he could fly wearing it (he cannot).
LAWS of Cartoon!
First aired episode of Road Runner.
and one random episode:
Wile E. Coyote often obtains complex and ludicrous devices from a mail-order company, the fictitious Acme Corporation, which he hopes will help him catch the Road Runner. The devices invariably fail in improbable and spectacular ways. Whether this is result of operator error or faulty merchandise is debatable. The coyote usually ends up burnt to a crisp, squashed flat, or at the bottom of a canyon (some shorts show him suffering a combination of these fates). Occasionally Acme products do work quite well (e.g. the Dehydrated Boulders, Bat-Man Outfit, Rocket Sled, Jet Powered Roller Skates, or Earthquake Pills). In this case their success often works against the coyote - for example, the Dehydrated Boulder, upon hydration, becomes so large that it crushes him, or the Coyote finding out that the Earthquake Pills bottle label's fine print states that the pills aren’t effective on road runners, right after he swallows the whole bottle, thinking them duds. Other times he uses items that are implausible, such as a superhero outfit, thinking he could fly wearing it (he cannot).
LAWS of Cartoon!
- Road Runner cannot harm the Coyote except by going "beep, beep."
- No outside force can harm the Coyote—only his own ineptitude or the failure of Acme products. Trains and trucks were the exception from time to time.
- The Coyote could stop anytime—IF he were not a fanatic. (Repeat: "A fanatic is one who redoubles his effort when he has forgotten his aim." —George Santayana).
- No dialogue ever, except "beep, beep" and yowling in pain.
- Road Runner must stay on the road—for no other reason than that he's a roadrunner.
- All action must be confined to the natural environment of the two characters—the southwest American desert.
- All tools, weapons, or mechanical conveniences must be obtained from the Acme Corporation.
- Whenever possible, make gravity the Coyote's greatest enemy.
- The Coyote is always more humiliated than harmed by his failures.
- The audience's sympathy must remain with the Coyote.
- The Coyote is not allowed to catch the road runner.
First aired episode of Road Runner.
and one random episode:
I hope you liked this post. Enjoy!!!!!!!
Labels:
Good old times
Tuesday, November 30, 2010
Presenting: Dark Orbit
Dark Orbit is one of the most popular multiplayer game of the Big Pointe collection. Take the adventure of managing a mighty fleet of ships, build your empire and defend it from invasion from outer space.
Dark Orbit takes place at the end of the third millennium. The country has become inhospitable, and people are looking for a new habitat discover new materials in the depths of the universe.
In the beginning you choose a company for which you want to work: Mars, Venus or Earth. You are at the helm of the basic model spacecraft Phoenix with the task of collecting raw materials, in order to enhance and progress in the galactic hierarchy.
When you collect minerals, be careful and avoid enemy ships. After you fill the tank, to sell their treasures in the laboratory or stores. With new weapons and different types of ammunition, you will have the advantage on the battlefield.
Do you own the necessary dose of patience to improve your spaceship, Dark Orbit will surely become your favorite way for the hobby and leisure. As you progress through the game, you join an alliance or create your own, would not you able to survive in the harsh environment of an infinite universe.
Dark Orbit you require some clever tactics and strategy, and speed and courage. Never drop the enemies out of sight, and you will, with luck, to survive in the vastness of space and dominate them. Good luck!
Slušajte
Pročitajte fonetski
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Presenting
Friday, November 26, 2010
I'm BACK! Again!
So, after few months of hard time, i completly have some free time to spare for this blog. For few days I will be back on track making a CURE for your boredom :)..and sharing love.
Till my new first post! Enjoy in some music!
Till my new first post! Enjoy in some music!
Friday, November 12, 2010
Back in Time: Street Fighter II
Oh, that game took from me hours and horus of my time. Is a sub-series in Capcom's Street Fighter franchise of competitive fighting games, originally released as coin-operated arcade games. The Street Fighter II series started with the original Street Fighter II game itself, released in 1991 as a sequel to Capcom's 1987 fighting game Street Fighter.
Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves.
Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, then a "double KO" or "draw game" is declared and additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to ten rounds if there was no clear winner; this was reduced to four rounds in Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match.
Street Fighter II — The World Warrior
Street Fighter II — The World Warrior is the first iteration of the Street Fighter II series, released in March 1991. The game features all the basic features that would be carried over to subsequent Street Fighter II editions. This version featured several bugs, such as Guile's infamous "invisible throw" and "Golden Stance".
Street Fighter II′ - Champion Edition
was released in April 1992. It was the first of several updated versions of Street Fighter II (hence the Japanese title Street Fighter II Dash, a derivative of the original Street Fighter II). The main difference with The World Warrior is the four boss characters from the former becoming selectable characters (thus expanding the selectable roster to twelve), and alternate color schemes being introduced so that two players could face off using the same character. Also, much of the gameplay was revised to balance the characters out. Additionally, while in The World Warrior, matches could go up to ten rounds if there is no clear winner (at which point the game made the player lose by default); starting with Champion Edition, this was reduced to four rounds. Additionally, this was the first game to begin to differentiate Ryu and Ken's moves. The game speed of the arcade Champion Edition is slightly increased from that of The World Warrior, hence the "Dash" moniker.
Street Fighter II′ - Hyper Fighting
and officially promoted as Street Fighter II′ Turbo — Hyper Fighting, was released in December 1992 (eight months after Champion Edition). Ever since the release of Champion Edition, arcade operators had been installing various unauthorized, hacked modifications into their machines to make the gameplay faster and to allow for additional moves. In response, Hyper Fighting increased the game speed and added new special techniques in order to make Capcom's official release more interesting while restoring the balance of the gameplay that was missing in the unauthorized hacks. All of the characters received new color schemes, with the new scheme becoming the default and the original color scheme as the alternate for all characters except M. Bison, who still used his original color scheme as the default and the new scheme as the alternate.
If you want to bring back memories. Play Street Fighter 2: Champions Edition HERE:
I hope you enjoyed :) Share love.!!!
Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves.
Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, then a "double KO" or "draw game" is declared and additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to ten rounds if there was no clear winner; this was reduced to four rounds in Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match.
Street Fighter II — The World Warrior
Street Fighter II — The World Warrior is the first iteration of the Street Fighter II series, released in March 1991. The game features all the basic features that would be carried over to subsequent Street Fighter II editions. This version featured several bugs, such as Guile's infamous "invisible throw" and "Golden Stance".
Street Fighter II′ - Champion Edition
was released in April 1992. It was the first of several updated versions of Street Fighter II (hence the Japanese title Street Fighter II Dash, a derivative of the original Street Fighter II). The main difference with The World Warrior is the four boss characters from the former becoming selectable characters (thus expanding the selectable roster to twelve), and alternate color schemes being introduced so that two players could face off using the same character. Also, much of the gameplay was revised to balance the characters out. Additionally, while in The World Warrior, matches could go up to ten rounds if there is no clear winner (at which point the game made the player lose by default); starting with Champion Edition, this was reduced to four rounds. Additionally, this was the first game to begin to differentiate Ryu and Ken's moves. The game speed of the arcade Champion Edition is slightly increased from that of The World Warrior, hence the "Dash" moniker.
Street Fighter II′ - Hyper Fighting
and officially promoted as Street Fighter II′ Turbo — Hyper Fighting, was released in December 1992 (eight months after Champion Edition). Ever since the release of Champion Edition, arcade operators had been installing various unauthorized, hacked modifications into their machines to make the gameplay faster and to allow for additional moves. In response, Hyper Fighting increased the game speed and added new special techniques in order to make Capcom's official release more interesting while restoring the balance of the gameplay that was missing in the unauthorized hacks. All of the characters received new color schemes, with the new scheme becoming the default and the original color scheme as the alternate for all characters except M. Bison, who still used his original color scheme as the default and the new scheme as the alternate.
If you want to bring back memories. Play Street Fighter 2: Champions Edition HERE:
I hope you enjoyed :) Share love.!!!
Saturday, November 6, 2010
Back in time: Sim City 2000
It was my favorite game back than. Sim City 2000 was developed by Maxis and released in 1993 for MAC and PC DOS. It is a simulation, city building game. Game has offered many options like building highways, roads, train, buildings, shops etc etc, everything what one big city was needed could be built. I remember how I spent days of my life on this game. With pipeline and subway system, with natural and other catastrophes.
In 1994, Maxis released a slew of expansions for the already popular SimCity 2000. One of these was a scenario package which include a number of disaster scenarios ranging from the fictitious (such as a UFO attack in future Atlanta, Georgia) to real world disasters, such as Great Flood of 1993. This pack included:
- Atlanta: A UFO attack devastates Atlanta in December 2050, causing widespread panic and setting the city ablaze.
- Barcelona: Terrorists have planted a nuclear bomb beneath the Estadi Olímpic Lluís Companys, where the 1992 Summer Olympics are going to be held. Right in the middle of the games, the bomb is detonated. The stadium and everyone inside are instantly vaporized and much of Barcelona is obliterated. Thousands are killed and the entire city is contaminated with radiation.
- Chicago: A major chemical spill routes the industrial sector of 1999 Chicago into an exodus of sorts, forcing the city to rebuild its corporate sector.
- Davenport: Massive amounts of rainfall instigate the flooding of the Mississippi River in 1993. This scenario recreates the Davenport incident.
- Homestead, Florida: A major hurricane, based on Hurricane Andrew, has devastated a 1992 Homestead. Fortunately, FEMA funds have finally arrived.
- Malibu: In the fall of 1993, Southern California was ravaged by terrible forest fires. This scenario recreates the infamous Malibu incident.
- Manhattan: Manhattan's efficient nuclear power station has a major meltdown in October 2007, sweeping the city with chemical fires and radiation.
- Oakland: In 1991, Oakland suffers a fire destroying some of the city and the player must rebuild it. This references to the Oakland Fire in 1991.
- Portland: A summer's day in 2001 Oregon is interrupted when a previously unknown wellspring of volcanic activity erupts right in downtown Portland, destroying a large portion of the city.
- San Francisco: In October 1989, the Loma Prieta earthquake single-handedly demolished many areas of Santa Cruz. Of the areas affected, San Francisco also suffered extensive damaged, including many fires caused by erupting gas mains. This is a recreation of that particular disaster.
- Silicon Valley: The high-tech society of the 2010 Silicon valley is hit hard when its futuristic power source goes awry - microwave beams transferring solar energy from an orbital satellite miss their intended receiver and instead incinerate many businesses and people in the area.
- Washington, D.C.: A fictitious day in 1995 is beset with hordes of drunken lawyers causing riots and mayhem.
Enjoy and Come Back :).
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